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  2. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon ...

  4. Category:Video game control methods - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    All articles about user control in computer and video games; for example, control hardware or keyboard preferences. Subcategories.

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  6. Sodium silicate - Wikipedia

    en.wikipedia.org/wiki/Sodium_silicate

    The terms "water glass" and "soluble glass" were used by Leopold Wolff in 1846, [9] by Émile Kopp in 1857, [10] and by Hermann Krätzer in 1887. [11] In 1892, Rudolf Von Wagner distinguished soda, potash, double (soda and potash), and fixing (i.e., stabilizing) as types of water glass. The fixing type was "a mixture of silica well saturated ...

  7. Microsoft Foundation Class Library - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Foundation_Class...

    Classes are defined for many of the handle-managed Windows objects and also for predefined windows and common controls. At the time of its introduction, MFC provided C++ macros for Windows message-handling (via Message Maps [ 9 ] ), exceptions , run-time type identification (RTTI), serialization and dynamic class instantiation.

  8. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [65] and Jagged Alliance 2 for Android [66] via SDL. Also, several non video game programs use SDL; examples are the emulators, such as DOSBox, FUSE ZX Spectrum emulator and VisualBoyAdvance.

  9. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    Chesster, [25] puzzle game. Cosmoscroll, [26] free open-source space-based shoot 'em up game. Crea, [27] moddable 2D sandbox game. Enchanted Forest [28] Extreme Tux Racer, [29] free open-source arctic racing game featuring Tux (using SFML since version 0.7). HolySpirit, [30] 3D isometric hack and slash game. Hope, [31] point and click adventure ...