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  2. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.

  3. Exception handling - Wikipedia

    en.wikipedia.org/wiki/Exception_handling

    Social pressure is a major influence on the scope of exceptions and use of exception-handling mechanisms, i.e. "examples of use, typically found in core libraries, and code examples in technical books, magazine articles, and online discussion forums, and in an organization’s code standards". [10] Exception handling solves the semipredicate ...

  4. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    C does not provide direct support to exception handling: it is the programmer's responsibility to prevent errors in the first place and test return values from the functions. In any case, a possible way to implement exception handling in standard C is to use setjmp/longjmp functions:

  5. Graceful exit - Wikipedia

    en.wikipedia.org/wiki/Graceful_exit

    In a language that supports formal exception handling, a graceful exit may be the final step in the handling of an exception. In other languages graceful exits can be implemented with additional statements at the locations of possible errors.

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  7. Exception chaining - Wikipedia

    en.wikipedia.org/wiki/Exception_chaining

    Exception chaining, or exception wrapping, is an object-oriented programming technique of handling exceptions by re-throwing a caught exception after wrapping it inside a new exception. The original exception is saved as a property (such as cause ) of the new exception.

  8. Split screen (computing) - Wikipedia

    en.wikipedia.org/wiki/Split_screen_(computing)

    Split-screen multiplayer in Limes & Napoleon. The split screen feature is commonly used in non-networked, also known as couch co-op, video games with multiplayer options.. In its most easily understood form, a split screen for a multiplayer video game is an audiovisual output device (usually a standard television for video game consoles) where the display has been divided into 2-4 equally ...

  9. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    push 1L (the number one with type long) onto the stack ldc 12 0001 0010 1: index → value push a constant #index from a constant pool (String, int, float, Class, java.lang.invoke.MethodType, java.lang.invoke.MethodHandle, or a dynamically-computed constant) onto the stack ldc_w 13 0001 0011 2: indexbyte1, indexbyte2 → value