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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  3. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    OpenGL 4.6 with spir-V and Vulkan 1.1.80 are in WIP. The soft Driver for virtual machines VIRGL is ready for OpenGL 4.3 and OpenGL ES 3.2. RadeonSI is also ready for OpenGL ES 3.2. ASTC Texture Compression Support and Compatibility Modus Support for OpenGL 4.4 (3.1 in 18.1) are other highlights in RadeonSI for AMD GCN Cards.

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.

  5. GeForce 9 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_9_series

    DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0 Supports 2nd generation PureVideo HD technology with partial VC1 decoding Outputs include two DVI ports, an HDMI output (using Nvidia DVI to HDMI adapter (included)), and S/PDIF in connector on board for routing audio through the HDMI cable

  6. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    All models include Direct3D 7.0 and OpenGL 1.3; The R100 cards were originally ... 4 3.18 6.37 512 ... analog CRT-monitors with a single graphics card ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language.

  8. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. video memory through DVMT scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards ...

  9. Radeon - Wikipedia

    en.wikipedia.org/wiki/Radeon

    all drivers in Mesa 3D with Version 10.x (last 10.6.7) are as of September 2014 limited to OpenGL version 3.3 and OpenGL ES 3.0. all drivers in Mesa 3D with Version 11.x (last 11.2.2) are as of Mai 2016 limited to OpenGL version 4.1 and OpenGL ES 3.0 or 3.1 (11.2+).

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