Search results
Results from the WOW.Com Content Network
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
A group of tell-tales showing lights for "brake fluid", "stop lamp" and "check engine" Graphical tell-talesA tell-tale, sometimes called an idiot light [1] or warning light, is an indicator of malfunction or operation of a system, indicated by a binary (on/off) illuminated light, symbol or text legend.
Spintires is an all-terrain simulation video game which tasks driving through muddy unpaved Russian roads in aging Soviet vehicles with nothing but a map and a compass. The aim of the game is to transport cargo to its destination without depleting resources (such as fuel) or damaging the vehicle.
[4] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [1] Damage is often modeled as a single variable, with more accurate simulations modeling damage to different areas of the car with differing consequences. [ 1 ]
They were common on vehicles until the introduction of the flashing amber, red or white indicators at or near the corners of the vehicle (and often along the sides as well), now referred to as "turn-signals". They have been increasingly rare since the 1950s, as ever-stricter legislation has prescribed the need for the modern type of flashing ...
While only a concept car, the Ford GT90 was the first vehicle to be fitted with a modern blind spot monitoring system. [7] Currently, Ford uses the acronym BLIS for its blind spot detection. The system is active both in "drive" and "neutral" transmission gears, and is turned off when in reverse or park gears. [8]
Games on AOL.com offers hundreds of free online games. Discover solutions to common issues on Games on AOL.com and get back to playing.
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...