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World Builder's Guidebook is a supplement that explores different ways to design a game world to help the Dungeon Master create a unique fictional universe (aka a fantasy setting) from scratch. The end of the book contains various blank maps, including grids to draw a whole planet in overview as well as smaller separate regions and individual ...
Vendor / builder Computer Performance R; 1938 Germany: Personal research and development Berlin, Germany Konrad Zuse: Z1: 1.00 IPS [1] 1940 Z2: 1.25 IPS [2] 1941 Z3: 20.00 IPS [3] 1944 United Kingdom: Bletchley Park: Tommy Flowers and his team, Post Office Research Station: Colossus: 5.00 kIPS [4] 1945 United States: University of Pennsylvania
The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place.
Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.
Peerssa, shipboard computer imprinted with the personality of a man of the same name, from A World Out of Time by Larry Niven (1976) P-1, a rogue AI which struggles to survive from The Adolescence of P-1 by Thomas J. Ryan (1977) Central Computer, the benevolent computer in John Varley's Eight Worlds novels and short stories (1977 to 1998)
World Builder is a game creation system for point-and-click text-and-graphics adventure games. [1] It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware.
Thinking Machines Corporation was a supercomputer manufacturer and artificial intelligence (AI) company, [1] founded in Waltham, Massachusetts, in 1983 by Sheryl Handler and W. Daniel "Danny" Hillis to turn Hillis's doctoral work at the Massachusetts Institute of Technology (MIT) on massively parallel computing architectures into a commercial product named the Connection Machine.
The mind flayer was ranked fourth among the ten best mid-level monsters by the authors of Dungeons & Dragons For Dummies. They referred to this unique creation of the D&D game as the "quintessential evil genius" and the "perfect evil overlord". [56] Games journalist David M. Ewalt found them "one of D&D's most popular monsters". [8]