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  2. Nvidia CUDA Compiler - Wikipedia

    en.wikipedia.org/wiki/Nvidia_CUDA_Compiler

    CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.

  3. Parallel Thread Execution - Wikipedia

    en.wikipedia.org/wiki/Parallel_Thread_Execution

    Shared memory is declared in the PTX file via lines at the start of the form: .shared .align 8 .b8 pbatch_cache [ 15744 ]; // define 15,744 bytes, aligned to an 8-byte boundary Writing kernels in PTX requires explicitly registering PTX modules via the CUDA Driver API, typically more cumbersome than using the CUDA Runtime API and Nvidia's CUDA ...

  4. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    These features rely on CUDA cores for hardware acceleration. SDK 7 supports two forms of adaptive quantization; Spatial AQ ( H.264 and HEVC) and Temporal AQ (H.264 only). Nvidia's consumer-grade (GeForce) cards and some of its lower-end professional Quadro cards are restricted to three simultaneous encoding jobs.

  5. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.

  6. Bandicam - Wikipedia

    en.wikipedia.org/wiki/Bandicam

    Bandicam (stylized as BANDICAM) is a closed-source screen capture and screen recording software originally developed by Bandisoft and later by Bandicam Company that can take screenshots or record screen changes. Bandicam consists of three main modes. One is the Screen Recording mode, which can be used for recording a certain area on the PC screen.

  7. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  8. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    The location of the object on the screen is determined by the usual coordinate transformation, but a second set of coordinates must be generated to locate the object in light space. The matrix used to transform the world coordinates into the light's viewing coordinates is the same as the one used to render the shadow map in the first step ...

  9. pcap - Wikipedia

    en.wikipedia.org/wiki/Pcap

    libpcap, WinPcap, and Npcap also support saving captured packets to a file, and reading files containing saved packets; applications can be written, using libpcap, WinPcap, or Npcap, to be able to capture network traffic and analyze it, or to read a saved capture and analyze it, using the same analysis code. A capture file saved in the format ...