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XInclude is a generic mechanism for merging XML documents, by writing inclusion tags in the "main" document to automatically include other documents or parts thereof. [1] The resulting document becomes a single composite XML Information Set .
Download as PDF; Printable version; ... Do not include this category in content categories. ... Pages in category "Articles with example JavaScript code"
A snippet of JavaScript code with keywords highlighted in different colors. The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output.
Server Side Includes (SSI) is a simple interpreted server-side scripting language used almost exclusively for the World Wide Web.It is most useful for including the contents of one or more files into a web page on a web server (see below), using its #include directive.
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.
JSDoc differs from Javadoc, in that it is specialized to handle JavaScript's dynamic behaviour. [1] An early example using a Javadoc-like syntax to document JavaScript was released in 1999 with the Netscape/Mozilla project Rhino, a JavaScript run-time system written in Java. It included a toy "JSDoc" HTML generator, versioned up to 1.3, as an ...
This is a central resource depot and organization hub for everything having to do with JavaScript on Wikipedia, including user scripts. This WikiProject provides a place for editors to share knowledge and ideas (on the talk page) about JavaScript, improve their JavaScript programming skills, and collaborate (get help) in developing user scripts.
Include rollover buttons or drop-down menus. A less common use is to create browser-based action games. Although a number of games were created using DHTML during the late 1990s and early 2000s, [4] differences between browsers made this difficult: many techniques had to be implemented in code to enable the games to work on multiple platforms.