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Walking simulators also known as exploration games are adventure games played often from the first-person perspective to explore an environment and to discover a narrative about the game, but often have little to no direct interaction with the environment itself.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Pages in category "Water sports video games" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes. C. California Games;
Hydrophobia features fully dynamic and free-flowing water. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment ...
Water skiing, a sport where an individual holds onto a rope and handle while being towed across the water while riding one or two water skis. White water rafting, rafting on various classes of river rapids; Windsurfing, is a wind-propelled water sport that is a combination of sailing and surfing. Windfoiling, is the hydrofoiling variant of ...
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Just Adventure gave the game an "A". [21] Daily News commented the game saw the host "gently walking players through graphically simple but engaging activities". [22] Allgame thought that "normally, the Blue's Clues series of games are excellent", but found various technical difficulties with this title. [23]
Wii Fit [a] is a 2007 exergaming video game designed by Nintendo's Hiroshi Matsunaga [9] for the Wii home video game console, [10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". [11]