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Technical illustration is illustration meant to visually communicate information of a technical nature. Technical illustrations can be components of technical drawings or diagrams . Technical illustrations in general aim "to generate expressive images that effectively convey certain information via the visual channel to the human observer".
Technical illustration is the use of illustration to visually communicate information of a technical nature. Technical illustrations can be component technical drawings or diagrams. The aim of technical illustration is "to generate expressive images that effectively convey certain information via the visual channel to the human observer". [9]
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The key difference between scientific visualization and information visualization is that information visualization is often applied to data that is not generated by scientific inquiry. Some examples are graphical representations of data for business, government, news and social media.
An example of NPR used for technical illustrations. Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a 3D model that has been modified from the original input model to portray a new artistic style.
An exploded-view drawing is a diagram, picture, schematic or technical drawing of an object, that shows the relationship or order of assembly of various parts. [1]It shows the components of an object slightly separated by distance, or suspended in surrounding space in the case of a three-dimensional exploded diagram.
For example, visualization of a 3D scalar field may be implemented using iso-surfaces for field distribution and textures for the gradient of the field. [10] Examples of such visual formats are sketches, diagrams, images, objects, interactive visualizations, information visualization applications, and imaginary visualizations as in stories.
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.