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  2. Freestyle (software) - Wikipedia

    en.wikipedia.org/wiki/Freestyle_(software)

    Freestyle is a free, open source renderer for non-photorealistic line drawing from 3D scenes. Model ... Freestyle is integrated with Blender as of version 2.67. [2]

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  4. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating 'forced depth ...

  5. Typeface anatomy - Wikipedia

    en.wikipedia.org/wiki/Typeface_anatomy

    As an example, the first sans serif typefaces used strokes of constant thickness, but subsequent technological advances permit drawing thinner strokes. Condensed type occupies less space than expanded type, so that a whole page of text can be reduced to half a page. The capline and x-height ratio improve or decrease word legibility. [4]

  6. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Font engines, like FreeType, draw the font's curves (and lines) on a pixellated surface using a process known as font rasterization. [12] Typically font engines and vector graphics engines render Bézier curves by splitting them recursively up to the point where the curve is flat enough to be drawn as a series of linear or circular segments.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The vector displays of the 1960s-1970s used deflection of an electron beam to draw line segments directly on the screen. Nowadays, vector graphics are rendered by rasterization algorithms that also support filled shapes. In principle, any 2D vector graphics renderer can be used to render 3D objects by first projecting them onto a 2D image plane.

  8. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    Mnemonics to remember angle names. The six degrees of freedom of a mobile unit are divided in two motional classes as described below. Translational envelopes: Moving forward and backward on the X-axis. (Surge) Moving left and right on the Y-axis. (Sway) Moving up and down on the Z-axis. (Heave) Rotational envelopes: Tilting side to side on the ...

  9. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.