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  2. Total mesorectal excision - Wikipedia

    en.wikipedia.org/wiki/Total_mesorectal_excision

    Total mesorectal excision (TME) is a standard surgical technique for treatment of rectal cancer, first described in 1982 by Professor Bill Heald at the UK's Basingstoke District Hospital. [ 1 ] [ 2 ] It is a precise dissection of the mesorectal envelope comprising rectum containing the tumour together with all the surrounding fatty tissue and ...

  3. TME (psychedelics) - Wikipedia

    en.wikipedia.org/wiki/TME_(psychedelics)

    TME, or thio metaescaline, is a series of lesser-known psychedelic drugs similar in structure to mescaline. Their structures are based on that of metaescaline . They were first synthesized by Alexander Shulgin and recorded in his book PiHKAL (Phenethylamines i Have Known And Loved) .

  4. Teenage Mutant Ninja Turtles: Shredder's Revenge - Wikipedia

    en.wikipedia.org/wiki/Teenage_Mutant_Ninja...

    Teenage Mutant Ninja Turtles: Shredder's Revenge is a 2022 beat 'em up game developed by Tribute Games and published by Dotemu.It is inspired by and based on the 1987 Teenage Mutant Ninja Turtles animated series and borrows stylistically from the arcade and home console Turtles games developed by Konami during the 1980s and 1990s.

  5. TME - Wikipedia

    en.wikipedia.org/wiki/TME

    TME may refer to: TME (operating system), Transaction Machine Environment, former ICL computer operating system; TME (psychedelics), drugs; Transmisogyny exempt; Tencent Music Entertainment Group, music distribution company; Total mesorectal excision, removal of cancerous bowel tissue; Toyota Motor Europe; Transmissible mink encephalopathy

  6. Sobel operator - Wikipedia

    en.wikipedia.org/wiki/Sobel_operator

    A color picture of an engine The Sobel operator applied to that image. The Sobel operator, sometimes called the Sobel–Feldman operator or Sobel filter, is used in image processing and computer vision, particularly within edge detection algorithms where it creates an image emphasising edges.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.