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Pokémon Platinum Version [a] is a 2008 role-playing video game developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS. It is the third version after Pokémon Diamond and Pearl and is part of the fourth generation of the Pokémon video game series. It was released in Japan on September 13, 2008, and later ...
The flame on the tip of its tail has also grown. Signature G-Max Move: G-Max Wildfire. After used, it continues to deal damage to non-Fire-type opponents for 4 turns. Gigantamax Blastoise Kamekkusu (カメックス) Water Blastoise (#009) — Upon Gigantamaxing, Blastoise's shell has grown tremendously; the shell's size will match its body.
Squirtle is a species of fictional creatures called Pokémon created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [2]
The player's Dragonite faces off against the opponent's Parasect.In international regions, this was the first time Pokémon were depicted in 3D in a video game. [5]Unlike the previous games in the series, Pokémon Red, Blue, and Yellow, Pokémon Stadium does not have a storyline or a well-defined world or story. [6]
The first games, Pocket Monsters Red and Green, were released in 1996 in Japan for the Game Boy, later released outside of Japan as Pokémon Red Version and Blue Version. The main series of role-playing video games (RPGs), referred as the "core series" by their developers, [ 1 ] [ 2 ] [ 3 ] has continued on each generation of Nintendo's handhelds.
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PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami.
[1] 1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100% To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. [3] 1v1