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  2. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    A function signature consists of the function prototype. It specifies the general information about a function like the name, scope and parameters. Many programming languages use name mangling in order to pass along more semantic information from the compilers to the linkers. In addition to mangling, there is an excess of information in a ...

  3. Function prototype - Wikipedia

    en.wikipedia.org/wiki/Function_prototype

    Function prototypes include the function signature, the name of the function, return type and access specifier. In this case the name of the function is "Sum". The function signature defines the number of parameters and their types. The return type is "void". This means that the function is not going to return any value.

  4. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    To elaborate on the above example, consider a base class with no virtual functions. Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that were not overridden (no constructors or destructors).

  5. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  6. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The implementation in the subclass overrides (replaces) the implementation in the superclass by providing a method that has same name, same parameters or signature, and same return type as the method in the parent class. [2] The version of a method that is executed will be determined by the object that is used to invoke it.

  7. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

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  9. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.