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As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central control points; rather, it is "stretched" toward them as though each were an attractive force.
Application Latest release date and version Developer Platforms Main uses License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Windows (32-bit), macOS (10.7 and above) : Animation, landscape modeling, fractal geometry
Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings ().Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions ...
Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.
Autodesk Alias (formerly known as Alias StudioTools) is a family of computer-aided industrial design (CAID) software predominantly used in automotive design and industrial design for generating class A surfaces using Bézier surface and non-uniform rational B-spline (NURBS) modeling method.
Python scripting and various plugin modules are supported, e.g. CAM, Robotics, Meshing and FEM. form•Z (AutoDesSys, Inc.) is a general-purpose solid/surface 3D modeler. Its primary use is for modeling, but it also features photo-realistic rendering and object-centric animation support. form•Z is used in architecture, interior design ...
As of v2.1., SolveSpace reference lists a disclaimer on limited support for NURB-surface Boolean operations which may occasionally fail. [15] As of v3.0 SolveSpace didn't provide functionality for chamfers/fillets on top of 3D solid body. [16] [17] However there is a way to make it manually.
Paul de Casteljau (19 November 1930 – 24 March 2022) was a French physicist and mathematician. In 1959, while working at Citroën, he developed an algorithm for evaluating calculations on a certain family of curves, which would later be formalized and popularized by engineer Pierre Bézier, leading to the curves widely known as Bézier curves.
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