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Arnold Judas Rimmer [1] is a fictional character in the science fiction sitcom Red Dwarf, played by Chris Barrie. Rimmer is characterised as a second-class technician (first-class technician in the novels) and de facto leader of the mining ship Red Dwarf. Portrayed as snobbish, pedantic, and self-centred, Rimmer is unpopular with his crewmates ...
"Better Than Life" is the second episode from Red Dwarf series two, [1] and the eighth in the series run. [2] It was first broadcast on BBC2 on 13 September 1988. Written by Rob Grant and Doug Naylor, and directed by Ed Bye, this episode introduces the total immersion video game "Better Than Life", which features in both the first and second Red Dwarf novels.
First published in 1989, the novel presents the plotline of the TV series as a cohesive linear narrative, providing expanded backstory of the Red Dwarf world and more fully developing each of the characters, particularly Dave Lister and Arnold Rimmer. The book incorporates elements and scenes from the first and second-season episodes The End ...
Red Dwarf ' s design from Series X (2012) and onwards. The main setting of the series is the eponymous mining spaceship Red Dwarf. [9] In the first episode, set sometime in the late 21st century, [a] an on-board radiation leak kills everyone except lowest-ranking technician Dave Lister, who is in suspended animation at the time, as punishment for smuggling a cat aboard the ship.
Arnold "Ace" Rimmer is an alter-ego of Arnold Rimmer, also played by Chris Barrie. Ace first appears in the episode " Dimension Jump " (S4,E5) and is the antithesis of Rimmer. He is modest despite being a popular, knowledgeable, charming, daredevil hero.
The following is a timeline of tabletop role-playing games. For computer role-playing games see here. The publication year listed here is the year of the first edition in the original country. Additional editions, translations or adaptations for use in other countries are not included in this list.
Yakuza – retroactively called Yakuza 1 by fans – was the first game in the series to be released, and prior to the release of Yakuza 0, was the earliest point in the story’s timeline.
1990 in games; Online retailing begins to pose a challenge to "brick and mortar" game stores, though the full effects of e-commerce will not be felt until the following decade. 1991 in games; 1992 in games; 1993 in games; 1994 in games; 1995 in games; 1996 in games; 1997 in games; 1998 in games; 1999 in games