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  2. Transactional distance - Wikipedia

    en.wikipedia.org/wiki/Transactional_distance

    Chen, Y. & Willits, F. (1998). A path analysis of the concepts in Moore's theory of transactional distance in a videoconferencing learning environment. Journal of Distance Education, 13 (2), 51-65. Chen, Y.J. 2001a. Transactional distance in World Wide Web learning environments. Innovations in Education and Teaching International (UK), 38(4 ...

  3. Michael G. Moore - Wikipedia

    en.wikipedia.org/wiki/Michael_G._Moore

    During the 1970s, Michael G. Moore's research evolved prior work by Charles Wedemeyer and his own experiences into a cohesive theory of distance education, still referred to at that time as either independent study or correspondence education. His doctoral thesis was titled “Investigation of the Interaction between the Cognitive Style of ...

  4. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Study skills or study strategies are approaches applied to learning. Study skills are an array of skills which tackle the process of organizing and taking in new information, retaining information, or dealing with assessments. They are discrete techniques that can be learned, usually in a short time, and applied to all or most fields of study.

  5. Distributed practice - Wikipedia

    en.wikipedia.org/wiki/Distributed_Practice

    The principle of graduated interval recall is based on the concept of distributed learning, where the learner is presented the information to be learned with gradual increases in the length of time between presentation. It uses the idea that learning can be optimized with a schedule of practice. [19]

  6. Institute for Research on Learning - Wikipedia

    en.wikipedia.org/wiki/Institute_for_Research_on...

    Research focused on Learning in the K 8- 12 classroom, with special emphasis on mathematics as the greatest hurdle to school success. Researchers developed alternatives to, and support of, traditional math modules by embedding mathematical topics in practical tasks (e.g. design of a building) executed in groups and with computers.

  7. Mastery learning - Wikipedia

    en.wikipedia.org/wiki/Mastery_learning

    The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...

  8. Virtual community of practice - Wikipedia

    en.wikipedia.org/wiki/Virtual_community_of_practice

    Community members learn through both instruction-based learning and group discourse. Finally, multiple dimensions facilitate the long-term management of support and the ability for synchronous interactions. [2] To some, a VCoP is a misnomer because the original concept of a CoP was based around situated learning in a co-located

  9. Active learning (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Active_learning_(machine...

    Active learning is a special case of machine learning in which a learning algorithm can interactively query a human user (or some other information source), to label new data points with the desired outputs. The human user must possess knowledge/expertise in the problem domain, including the ability to consult/research authoritative sources ...