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MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.
RFC 8746 defines tags 64–87 to encode homogeneous arrays of fixed-size integer or floating-point values as byte strings. The tag 55799 is allocated to mean "CBOR data follows". This is a semantic no-op , but allows the corresponding tag bytes d9 d9 f7 to be prepended to a CBOR file without affecting its meaning.
JSON-LD, a method of encoding linked data using JSON [67] [68] JSON-RPC, a remote procedure call protocol encoded in JSON [69] JsonML, a lightweight markup language used to map between XML and JSON [70] [71] Smile (data interchange format) [72] [73] UBJSON, a binary computer data interchange format imitating JSON, but requiring fewer bytes of ...
The name "BSON" is based on the term JSON and stands for "Binary JSON". [2] It is a binary form for representing simple or complex data structures including associative arrays (also known as name-value pairs), integer indexed arrays, and a suite of fundamental scalar types. BSON originated in 2009 at MongoDB. Several scalar data types are of ...
UTF-8-encoded, preceded by varint-encoded integer length of string in bytes Repeated value with the same tag or, for varint-encoded integers only, values packed contiguously and prefixed by tag and total byte length — Smile \x21
Unlike Protocol Buffers, which uses variable length integers, FlatBuffers encodes integers in their native size, which favors performance but leads to longer encoded representations. FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and texture resources. Alternatively, both formats may be self-contained by directly embedding binary data buffers (as base64-encoded strings in .gltf files or as raw byte arrays in .glb files).