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Grob's Attack, or the Grob Opening, is an unconventional chess opening in which White begins with the move: 1. g4. It is widely considered to be one of the worst possible first moves for White. International Master (IM) John Watson writes, "As far as I can tell, 1 g4 is competitive with 1 h4 for the honour of being White's worst first move ...
Falcon–hunter chess (also called Schultz's chess, one-way chess, and meso chess) is a chess variant invented by Karl Schultz in 1943, employing the two fairy chess pieces falcon and hunter. [1] The game takes several forms, including variations hunter chess [ 2 ] and decimal falcon–hunter chess [ 3 ] [ 4 ] added in the 1950s.
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings (ECO) code classification system.The chess openings are categorised into five broad areas ("A" through "E"), with each of those broken up into one hundred subcategories ("00" through "99").
Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
The Durkin Opening (also known as the Durkin Attack or the Sodium Attack) is a rarely played chess opening that consists of the following move: 1. Na3. The Durkin Opening is named for Robert T. Durkin (1923–2014) of New Jersey. The name "Sodium Attack" comes from the algebraic notation 1.Na3, as Na is the chemical symbol for the element sodium.
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening , some traps have occurred often enough that they have acquired names.
The King's Fianchetto Opening or Benko's Opening [1] (also known as the Hungarian Opening, Barcza Opening, or Bilek Opening) is a chess opening characterized by the move: 1. g3. White's 1.g3 ranks as the fifth most popular opening move, but it is far less popular than 1.e4, 1.d4, 1.c4 and 1.Nf3. It is usually followed by 2.Bg2, fianchettoing ...
) without succumbing to a checkmate in two moves, 5...Nxe5 would win the white knight (for the pawn) and protect the bishop on g4. Instead, with 5.h3, White "puts the question" to the bishop which must either retreat on the c8–h3 diagonal, capture the knight, be captured, or as in this game, move to an insecure square.