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The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
GeForce GTX 460 SE November 15, 2010 GF104-225-A1 1950 332 650 1300 3400 6 288:48:32 1 108.8 256 7.8 31.2 748.8 Unknown 150 $160 GeForce GTX 460 October 11, 2010 GF104 7 336:56:32 1 108.8 9.1 36.4 873.6 Unknown OEM July 12, 2010 GF104-300-KB-A1 675 1350 3600 336:56:24 0.75 86.4 192 9.4 37.8 907.2 Unknown $199 336:56:32 1 2 115.2 256 160 $229
Free and open-source drivers support a large portion (but not all) of the features available in GeForce-branded cards. For example, as of January 2014 [update] nouveau driver lacks support for the GPU and memory clock frequency adjustments, and for associated dynamic power management. [ 62 ]
Introduced in 2000, it is the successor to the GeForce 256. The GeForce 2 family comprised a number of models. The GeForce 2 GTS, GeForce 2 Ultra, GeForce 2 Pro, and GeForce 2 Ti are based upon the original architecture (NV15), varying only by chip and memory clock speeds. For the low-end segment and OEMs, the GeForce 2 MX series (NV11) was ...
256/512/1024 MB 1,600 MHz GDDR3 memory or 256 MB/512 MB 1,000 MHz GDDR2 memory, both with a 128-bit memory bus 25.6 GB/s memory bandwidth for boards configured with GDDR3 800 MHz memory Supports DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0
The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series , and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture .
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series. The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores . [ 3 ]
The GeForce 6 series (codename NV40) is the sixth generation of Nvidia's GeForce line of graphics processing units.Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).