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  2. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    The Froebel gifts (German: Fröbelgaben) are educational play materials for young children, originally designed by Friedrich Fröbel for the first kindergarten at Bad Blankenburg. Playing with Froebel gifts, singing, dancing, and growing plants were each important aspects of this child-centered approach to education.

  3. List of skill toys - Wikipedia

    en.wikipedia.org/wiki/List_of_skill_toys

    The yo-yo is an example of a skill toy. A skill toy is an object or theatrical prop used for dexterity play or an object manipulation performance. A skill toy can be any static or inanimate object with which a person dances, manipulates, spins, tosses, or simply plays.

  4. Elinor Goldschmied - Wikipedia

    en.wikipedia.org/wiki/Elinor_Goldschmied

    Violet Elinor Goldschmied (née Sinnott; 15 December 1910 – 27 February 2009) was an English educationalist. Educated at the London School of Economics and qualified as a psychiatric social worker, she worked in an Italian state institution for illegitimate and abandoned children before moving to a home for single mothers in Milan, overseeing changes to the education of children and the ...

  5. Heuristics and sports - Wikipedia

    en.wikipedia.org/wiki/Heuristics_and_sports

    Heuristics are simple strategies for decision making that are used to achieve a specific goal quickly and efficiently, and are commonly implemented in sports.Many sports require the ability to make fast decisions under time pressure, and the proper use of heuristics is essential for many of these decisions.

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  7. Thompson sampling - Wikipedia

    en.wikipedia.org/wiki/Thompson_sampling

    Thompson sampling, [1] [2] [3] named after William R. Thompson, is a heuristic for choosing actions that address the exploration–exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.

  8. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  9. Dalton Plan - Wikipedia

    en.wikipedia.org/wiki/Dalton_Plan

    The Dalton Plan is an educational concept created by Helen Parkhurst.It is inspired by the intellectual ferment at the turn of the 20th century. [not verified in body] Educational thinkers such as Maria Montessori and John Dewey influenced Parkhurst while she created the Dalton Plan.

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