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War (also known as Battle in the United Kingdom) is a simple card game, typically played by two players using a standard playing card deck [1] — and often played by children. There are many variations, as well as related games such as the German 32-card Tod und Leben ("Death and Life").
The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. [1] [2] Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years."
There are also optional rules for Allied strategic air power, armor, and German supply. Each turn covers 12 hours of game time. In the 1981 game, although the "I Go, You Go" system is still used, there is an intermixture of active player ("phasing player") and inactive player ("non-phasing player") turns: the non-phasing player's Support Phase
Wargame Academy rates the game's complexity as 6 on a scale of 10 and estimates that a campaign game would take 30–50 hours to complete, [1] while Avalon Hill rates the game's complexity as 8 on a scale of 10 and estimates that the game would take 50-90 hours to complete. [2] [3] [4] [5]
The game includes several scenarios, which can be combined into a long campaign game — critic Jon Freeman estimated that the complete game would take upwards of 40 hours to complete. [1] The weapons and technology available depend on the year of the scenario, with technology becoming more efficient and deadlier as the war progresses. [1]
Gettysburg is a board wargame produced by Avalon Hill in 1958 that re-enacts the American Civil War battle of Gettysburg. The game rules were groundbreaking in several respects, and the game, revised several times, was a bestseller for Avalon Hill for several decades.
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The online second version of Pyramid reviewed The Way of War and commented that "The Way of War has rules for everything, or just about everything. And it manages to get it all covered in the first 75 pages or so of the rulebook." [2]