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  2. Source port - Wikipedia

    en.wikipedia.org/wiki/Source_port

    Source ports share the similarity with unofficial patches that both don't change the original gameplay as such projects are by definition mods. However many source ports add support for gameplay mods, which is usually optional (e.g. DarkPlaces consists of a source port engine and a gameplay mod that are even distributed separately [4]). While ...

  3. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    [56] [57] An EDuke32 port for PowerSlave, called PCExhumed, was released on November 21, 2019 by Barry Duncan (sirlemonhead) with help from Nuke.YKT. [58] The source port Raze forks various Build engine ports, including JFDuke3D, SWP, NBlood, Rednukem, and PCExhumed, and ties it to a new underlying backend based on the developers' own GZDoom. [59]

  4. PowerSlave - Wikipedia

    en.wikipedia.org/wiki/PowerSlave

    On May 24, 2015, an unofficial port based on the PlayStation version called Powerslave EX was released by Samuel "Kaiser" Villarreal for free. [ 12 ] [ 2 ] On January 2, 2017, Kaiser released the source code to his port under the GPLv3 license on GitHub .

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM , the original developers have helped the projects by supplying ...

  6. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    Perfect Dark: Source is a total conversion for the video game Half-Life 2 that aims to recreate the original Nintendo 64 game Perfect Dark. It was listed among the top 100 mods of 2007 at Mod-DB [ 66 ] and "Honorable Mention" in the top unreleased mods of 2006 Mod DB feature.

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  8. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios), based on the Angel Game Engine. [1]

  9. Vassal (game engine) - Wikipedia

    en.wikipedia.org/wiki/Vassal_(game_engine)

    It runs on all platforms, and is free, open-source software. [1] [2] For example, there is a Star Wars Miniatures module, where players can play with up to three others in a digital replica of the table-top game. It is written in Java and the source code is available from GitHub under the LGPL open source license. [3]