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  2. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  3. CoppeliaSim - Wikipedia

    en.wikipedia.org/wiki/CoppeliaSim

    CoppeliaSim uses a kinematics engine for forward and inverse kinematics calculations, and several physics simulation libraries (MuJoCo, Bullet, ODE, Vortex, Newton Game Dynamics) to perform rigid body simulation.

  4. Kingdom Come: Deliverance - Wikipedia

    en.wikipedia.org/wiki/Kingdom_Come:_Deliverance

    The game uses long- and short-ranged weapons in combat which is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of ...

  5. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    Unlike the company's other packages, Morpheme does not use DMS and instead provides tools for blending animations, inverse kinematics and rigid-body simulation. Some of the games that use Morpheme include BioShock Infinite , [ 7 ] Enslaved: Odyssey to the West , Eve Online , Horizon Zero Dawn , [ 8 ] and Pure .

  6. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Recent procedural animation technologies, such as those found in NaturalMotion's Euphoria software, have allowed the development of games that rely heavily on the suspension of disbelief facilitated by realistic whole-body muscle/nervous ragdoll physics as an integral part of the immersive gaming experience, as opposed to the antiquated use of ...

  7. Trespasser (video game) - Wikipedia

    en.wikipedia.org/wiki/Trespasser_(video_game)

    Every animation in Trespasser is done using inverse kinematics. No animation in the game is pre-animated; every movement of every dinosaur is generated automatically through their artificial intelligence. Due to the rushed nature of development, this feature resulted in awkward movement as the dinosaurs performed unnaturally. [5]

  8. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics. Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio.

  9. Bonelab - Wikipedia

    en.wikipedia.org/wiki/Bonelab

    Bonelab is a 2022 video game developed and published by American studio Stress Level Zero. It is a sequel to the 2019 game Boneworks. The player controls an outcast that escapes death and explores experimental worlds in a research lab in MythOS. Bonelab released for Microsoft Windows and Meta Quest 2 on September 29, 2022. [2]