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  2. Distributed Codec Engine - Wikipedia

    en.wikipedia.org/wiki/Distributed_Codec_Engine

    It enables and provides remote access to hardware acceleration for audio and video decoding on the IVA-HD in OMAP4-based platforms via a syslink/rcm shim layer accessing the OMAP's Codec Engine API codec interface on the co-processor (Ducati/M3) from the host under Linux without needing OpenMAX.

  3. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...

  4. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia's press material cited hardware acceleration for VC-1 and H.264 video, but these features were not present at launch. Starting with the release of the GeForce 6600, PureVideo added hardware acceleration for VC-1 and H.264 video, though the level of acceleration is limited when benchmarked side by side with MPEG-2 video.

  5. VDPAU - Wikipedia

    en.wikipedia.org/wiki/VDPAU

    Video Decode Acceleration Framework is Apple Inc.'s API for hardware-accelerated decoding of H.264 on Mac OS X; VideoToolbox is an API from Apple Inc. for hardware-accelerated decoding on Apple TV and Mac OS X. [39] OpenMAX IL (Open Media Acceleration Integration Layer) - a royalty-free cross-platform media abstraction API from the Khronos Group

  6. Advanced Video Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Video_Coding

    The final drafting work on the first version of the standard was completed in May 2003, and various extensions of its capabilities have been added in subsequent editions. High Efficiency Video Coding (HEVC), a.k.a. H.265 and MPEG-H Part 2 is a successor to H.264/MPEG-4 AVC developed by the same organizations, while earlier standards are still ...

  7. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    Being a DSP however, it is much more dependent on the CPU to do useful work in a game engine, and would not be capable of implementing a full physics API, so it cannot be classed as a PPU. Also VU0 is capable of providing additional vertex processing power, though this is more a property of the pathways in the system rather than the unit itself.

  8. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    These features rely on CUDA cores for hardware acceleration. SDK 7 supports two forms of adaptive quantization; Spatial AQ (H.264 and HEVC) and Temporal AQ (H.264 only). Nvidia's consumer-grade (GeForce) cards and some of its lower-end professional Quadro cards are restricted to three simultaneous encoding jobs. Its higher-end Quadro cards do ...

  9. Codec acceleration - Wikipedia

    en.wikipedia.org/wiki/CODEC_Acceleration

    Codec acceleration describes computer hardware that offloads the computationally intensive compression or decompression. This allows, for instance, a mobile phone to decode what would generally be a very difficult, and expensive video to decode it with no stuttering, and using less battery life than un-accelerated decoding would have taken.