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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
The first-known virtual pet was a screen-cursor chasing cat called Neko. It was rather called a "desktop pet" since at that time the term "virtual pet" did not exist. PF.Magic released the first widely popular virtual pets in 1995 with Dogz, [5] followed by Catz in the spring of 1996, eventually becoming a franchise known as Petz.
Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3] The series has grown to over 22 million copies as of 2011 since coming under Ubisoft. [4]
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A virtual pet is an imaginary pet that, as in the real world, needs to be cared for. Such pets are usually on the Internet or in a computer game. Subcategories
The pets communicate their needs—whether they need to be fed, go potty, or take a bath—teaching kids responsibility and the importance of caring for others. With 11 distinct personalities to unlock and more than 100 emotions to express, each Pixel Petz offers a dynamic and personalized play experience that is unique to each individual child.
MOPy fish next to a rock and plant. The MOPy fish is a freeware cyberpet, released in October 1997 for Microsoft Windows by The Global Beach Group on behalf of Hewlett-Packard. [1]
Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal. [1] The pets can be simulations of real animals, or fantasy pets. [2] Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at ...