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Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
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The Outerra Engine is a world rendering engine in development since 2008 that is capable of seamlessly rendering whole planets from space down to ground level. Anteworld is a world-building game and free tech-demo of the Outerra Engine that builds upon real-world data to render planet Earth realistically on a true-to-life scale. [85]
NIMBY Rails is entirely set on an OpenStreetMap-based map of the whole world, without computer-generated maps or levels. [1] The game map starts out empty, without any preexisting trains or buildings, and the player builds railway track and stations with little restriction save for existing roads and bodies of water.
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Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.
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There are two currently functional 3D clients for Worldforge, Ember and Sear. Both clients are fully capable of normal operation such as moving around the world and performing actions such as starting fires, planting trees, making stakes etc. However, Ember has more advanced entity editing capabilities suitable for world building.