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Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...
The Biodiversity Heritage Library website, an example of a digital library. A digital library (also called an online library, an internet library, a digital repository, a library without walls, or a digital collection) is an online database of digital objects that can include text, still images, audio, video, digital documents, or other digital media formats or a library accessible through the ...
The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...
American science fiction author and editor Lester del Rey wrote, "Even the devoted aficionado or fan—has a hard time trying to explain what science fiction is," and the lack of a "full satisfactory definition" is because "there are no easily delineated limits to science fiction." [3] Another definition comes from The Literature Book by DK and ...
Digital storytelling is a community-based activity and should be distinguished from electronic literature, which is a literary movement where genres include hypertext fiction, digital poetry, interactive fiction, generative literature, and from other forms of digital narrative, for instance in video games or fan fiction.
From the science fiction series Perry Rhodan (1961) Merlin from the H. Beam Piper novel The Cosmic Computer (originally Junkyard Planet ) (1963) Simulacron-3 , the third generation of a virtual reality system originally depicted in the science fiction novel Simulacron-3 (a.k.a. "Counterfeit World") by Daniel F. Galouye (1964) and later in film ...
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. [1] Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily ...
In science fiction, a fictional universe may be a remote alien planet or galaxy with little apparent relationship to the real world (as in Star Wars); in fantasy, it may be a greatly fictionalized or invented version of Earth's distant past or future (as in The Lord of the Rings).