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  2. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  3. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  4. Branch and cut - Wikipedia

    en.wikipedia.org/wiki/Branch_and_cut

    Branch and cut [1] is a method of combinatorial optimization for solving integer linear programs (ILPs), that is, linear programming (LP) problems where some or all the unknowns are restricted to integer values. [2] Branch and cut involves running a branch and bound algorithm and using cutting planes to tighten

  5. Petrick's method - Wikipedia

    en.wikipedia.org/wiki/Petrick's_method

    In Boolean algebra, Petrick's method [1] (also known as Petrick function [2] or branch-and-bound method) is a technique described by Stanley R. Petrick (1931–2006) [3] [4] in 1956 [5] [6] for determining all minimum sum-of-products solutions from a prime implicant chart. [7]

  6. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Various branch-and-bound algorithms, which can be used to process TSPs containing thousands of cities. Solution of a TSP with 7 cities using a simple Branch and bound algorithm. Note: The number of permutations is much less than Brute force search. Progressive improvement algorithms, which use techniques reminiscent of linear programming. This ...

  7. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    ‘Branch and bound’ is an algorithm that also uses map algorithms, however instead of applying the ‘while’ algorithm to run the tasks simultaneously, this algorithm splits the tasks into branches. Each branch has a specific purpose, or ‘bound’, where the conditional statement will cause it to stop. Computer programming portal

  8. 5 pivotal 2025 contests that could also be Trump litmus tests

    www.aol.com/news/5-pivotal-2025-contests-could...

    Here are the key races to watch next year: New Jersey governor. New Jersey has been seen as a heavily Democratic state, won by President Biden by 16 points in 2020.

  9. Computational phylogenetics - Wikipedia

    en.wikipedia.org/wiki/Computational_phylogenetics

    The branch and bound algorithm is a general method used to increase the efficiency of searches for near-optimal solutions of NP-hard problems first applied to phylogenetics in the early 1980s. [14] Branch and bound is particularly well suited to phylogenetic tree construction because it inherently requires dividing a problem into a tree ...