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  2. Read-copy-update - Wikipedia

    en.wikipedia.org/wiki/Read-copy-update

    In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures (e.g., linked lists, trees, hash tables).

  3. Resource contention - Wikipedia

    en.wikipedia.org/wiki/Resource_contention

    In computer science, resource contention is a conflict over access to a shared resource such as random access memory, disk storage, cache memory, internal buses or external network devices. A resource experiencing ongoing contention can be described as oversubscribed .

  4. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Before being introduced to lock granularity, one needs to understand three concepts about locks: lock overhead: the extra resources for using locks, like the memory space allocated for locks, the CPU time to initialize and destroy locks, and the time for acquiring or releasing locks. The more locks a program uses, the more overhead associated ...

  5. Thundering herd problem - Wikipedia

    en.wikipedia.org/wiki/Thundering_herd_problem

    In computer science, the thundering herd problem occurs when a large number of processes or threads waiting for an event are awoken when that event occurs, but only one process is able to handle the event. When the processes wake up, they will each try to handle the event, but only one will win.

  6. Test and test-and-set - Wikipedia

    en.wikipedia.org/wiki/Test_and_Test-and-set

    In computer architecture, the test-and-set CPU instruction (or instruction sequence) is designed to implement mutual exclusion in multiprocessor environments. Although a correct lock can be implemented with test-and-set, the test and test-and-set optimization lowers resource contention caused by bus locking, especially cache coherency protocol overhead on contended locks.

  7. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    An algorithm is lock-free if, when the program threads are run for a sufficiently long time, at least one of the threads makes progress (for some sensible definition of progress). All wait-free algorithms are lock-free. In particular, if one thread is suspended, then a lock-free algorithm guarantees that the remaining threads can still make ...

  8. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  9. Concurrent hash table - Wikipedia

    en.wikipedia.org/wiki/Concurrent_hash_table

    The library is available on GitHub. [1] [14] folly provides concurrent hash tables [15] for C++14 and later ensuring wait-free readers and lock-based, sharded writers. As stated on its GitHub page, this library provides useful functionality for Facebook. [16]