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Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
Socratic questioning (or Socratic maieutics) [1] is an educational method named after Socrates that focuses on discovering answers by asking questions of students. According to Plato, Socrates believed that "the disciplined practice of thoughtful questioning enables the scholar/student to examine ideas and be able to determine the validity of those ideas". [2]
Twenty questions is a spoken parlor game which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century. [ 1 ] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program.
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Carl Sagan, in his work The Demon-Haunted World: Science as a Candle in the Dark said: "There are naïve questions, tedious questions, ill-phrased questions, questions put after inadequate self-criticism. But every question is a cry to understand the world. There is no such thing as a dumb question". [1]
Then, using notepads, spare paper, their phones, or lil’ white boards, they’ll have 30 seconds to write down their private answers to the questions you ask them about your life. Whoever gets ...
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Ideation is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic unit of thought that can be either visual, concrete, or abstract. [1] Ideation comprises all stages of a thought cycle, from innovation , to development, to actualization. [ 2 ]