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sort is a generic function in the C++ Standard Library for doing comparison sorting.The function originated in the Standard Template Library (STL).. The specific sorting algorithm is not mandated by the language standard and may vary across implementations, but the worst-case asymptotic complexity of the function is specified: a call to sort must perform no more than O(N log N) comparisons ...
A kind of opposite of a sorting algorithm is a shuffling algorithm. These are fundamentally different because they require a source of random numbers. Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers.
While some divide-and-conquer algorithms such as quicksort and mergesort outperform insertion sort for larger arrays, non-recursive sorting algorithms such as insertion sort or selection sort are generally faster for very small arrays (the exact size varies by environment and implementation, but is typically between 7 and 50 elements ...
In computer science, selection sort is an in-place comparison sorting algorithm.It has a O(n 2) time complexity, which makes it inefficient on large lists, and generally performs worse than the similar insertion sort.
Merge sort is often the best choice for sorting a linked list: in this situation it is relatively easy to implement a merge sort in such a way that it requires only Θ(1) extra space, and the slow random-access performance of a linked list makes some other algorithms (such as quicksort) perform poorly, and others (such as heapsort) completely ...
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. [3]
In computer science, smoothsort is a comparison-based sorting algorithm.A variant of heapsort, it was invented and published by Edsger Dijkstra in 1981. [1] Like heapsort, smoothsort is an in-place algorithm with an upper bound of O(n log n) operations (see big O notation), [2] but it is not a stable sort.
Comb sort's passes do not completely sort the elements. This is the reason that Shellsort gap sequences have a larger optimal shrink factor of about 2.25. One additional refinement suggested by Lacey and Box is the "rule of 11": always use a gap size of 11, rounding up gap sizes of 9 or 10 (reached by dividing gaps of 12, 13 or 14 by 1.3) to 11.