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The first part of this memory was installed on the motherboard of the system (in very early machines, 64 KiB, later revised to 256 KiB). Additional memory could be added with cards plugged into the expansion slots; each card contained straps or switches to control what part of the address space accesses memory and devices on that card.
In computer science, memory virtualization decouples volatile random access memory (RAM) resources from individual systems in the data center, and then aggregates those resources into a virtualized memory pool available to any computer in the cluster.
By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
Memory allocation is dynamic – each process gets as much memory as it requests. Active pages are transferred into main memory for fast access; inactive pages are pushed out to secondary storage to make room, as needed. When a single process starts consuming a large amount of memory, it usually occupies more and more of main memory, pushing ...
WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.
Higher performance hardware such as graphics cards use DMA to access memory directly; in a virtual environment all memory addresses are re-mapped by the virtual machine software, which causes DMA devices to fail. The IOMMU handles this re-mapping, allowing the native device drivers to be used in a guest operating system.