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In computer networks, a tunneling protocol is a communication protocol which allows for the movement of data from one network to another. They can, for example, allow private network communications to be sent across a public network (such as the Internet), or for one network protocol to be carried over an incompatible network, through a process called encapsulation.
DMVPN provides the capability for creating a dynamic-mesh VPN network without having to pre-configure (static) all possible tunnel end-point peers, including IPsec (Internet Protocol Security) and ISAKMP (Internet Security Association and Key Management Protocol) peers. [3]
Virtual private network (VPN) is a network architecture for virtually extending a private network (i.e. any computer network which is not the public Internet) across one or multiple other networks which are either untrusted (as they are not controlled by the entity aiming to implement the VPN) or need to be isolated (thus making the lower network invisible or not directly usable).
In computer networking, Secure Socket Tunneling Protocol (SSTP) is a form of virtual private network (VPN) tunnel that provides a mechanism to transport Point-to-Point Protocol (PPP) traffic through an SSL/TLS channel.
In computer networking, Layer 2 Tunneling Protocol (L2TP) is a tunneling protocol used to support virtual private networks (VPNs) or as part of the delivery of services by ISPs. It uses encryption ('hiding') only for its own control messages (using an optional pre-shared secret), and does not provide any encryption or confidentiality of content ...
The Point-to-Point Tunneling Protocol (PPTP) is an obsolete method for implementing virtual private networks. PPTP has many well known security issues. PPTP uses a TCP control channel and a Generic Routing Encapsulation tunnel to encapsulate PPP packets. Many modern VPNs use various forms of UDP for this same functionality.
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