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Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...
If the image data is processed incorrectly during sampling or reconstruction, the reconstructed image will differ from the original image, and an alias is seen. An example of spatial aliasing is the moiré pattern observed in a poorly pixelized image of a brick wall. Spatial anti-aliasing techniques avoid such poor pixelizations.
Functions of space, time, or any other dimension can be sampled, and similarly in two or more dimensions. For functions that vary with time, let () be a continuous function (or "signal") to be sampled, and let sampling be performed by measuring the value of the continuous function every seconds, which is called the sampling interval or sampling period.
Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.
The bandwidth, B, in this example is just small enough that the slower sampling does not cause overlap (aliasing). Sometimes, a sampled function is resampled at a lower rate by keeping only every M th sample and discarding the others, commonly called "decimation". Potential aliasing is prevented by lowpass-filtering the samples before decimation.
A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]
The product of two "beat tracks" of slightly different speeds overlaid, producing an audible moiré pattern; if the beats of one track correspond to where in space a black dot or line exists and the beats of the other track correspond to the points in space where a camera is sampling light, because the frequencies are not exactly the same and ...
In this particular diagram, the Red sample occupies 9 bits, the Green sample occupies 7 bits and the Blue sample occupies 8 bits, totaling 24 bits per pixel. Note that the samples do not have to be equal size and not all samples are mandatory in a pixel. Also, a pixel can consist of more than 3 samples (e.g. 4 samples of the RGBA color space).
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