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In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
array implements a compile-time non-resizable array. vector implements an array with fast random access and an ability to automatically resize when appending elements. deque implements a double-ended queue with comparatively fast random access. list implements a doubly linked list. forward_list implements a singly linked list.
Some object-oriented languages such as C#, C++ (later versions), Delphi (later versions), Go, Java (later versions), Lua, Perl, Python, Ruby provide an intrinsic way of iterating through the elements of a collection without an explicit iterator. An iterator object may exist, but is not represented in the source code.
Foreach loops, called Fast enumeration, are supported starting in Objective-C 2.0. They can be used to iterate over any object that implements the NSFastEnumeration protocol, including NSArray, NSDictionary (iterates over keys), NSSet, etc.
Iterating over a container is done using this form of loop: for e in c while w do # loop body od; The in c clause specifies the container, which may be a list, set, sum, product, unevaluated function, array, or object implementing an iterator. A for-loop may be terminated by od, end, or end do.
An array from which many elements are removed may also have to be resized in order to avoid wasting too much space. On the other hand, dynamic arrays (as well as fixed-size array data structures) allow constant-time random access, while linked lists allow only sequential access to elements. Singly linked lists, in fact, can be easily traversed ...
a = [3, 1, 5, 7] // assign an array to the variable a a [0.. 1] // return the first two elements of a a [.. 1] // return the first two elements of a: the zero can be omitted a [2..] // return the element 3 till last one a [[0, 3]] // return the first and the fourth element of a a [[0, 3]] = [100, 200] // replace the first and the fourth element ...
Today mapping functions are supported (or may be defined) in many procedural, object-oriented, and multi-paradigm languages as well: In C++'s Standard Library, it is called std::transform, in C# (3.0)'s LINQ library, it is provided as an extension method called Select.