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  2. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  3. Beam search - Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search with width 3 (animation) In computer science, beam search is a heuristic search algorithm that explores a graph by expanding the most promising node in a limited set. Beam search is a modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states ...

  4. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* is an informed search algorithm, or a best-first search, meaning that it is formulated in terms of weighted graphs: starting from a specific starting node of a graph, it aims to find a path to the given goal node having the smallest cost (least distance travelled, shortest time, etc.).

  5. ID3 algorithm - Wikipedia

    en.wikipedia.org/wiki/ID3_algorithm

    It uses a greedy strategy by selecting the locally best attribute to split the dataset on each iteration. The algorithm's optimality can be improved by using backtracking during the search for the optimal decision tree at the cost of possibly taking longer. ID3 can overfit the training data. To avoid overfitting, smaller decision trees should ...

  6. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    The edges traversed in this search form a Trémaux tree, a structure with important applications in graph theory. Performing the same search without remembering previously visited nodes results in visiting nodes in the order A, B, D, F, E, A, B, D, F, E, etc. forever, caught in the A, B, D, F, E cycle and never reaching C or G.

  7. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    The best lower bound known for any deterministic online algorithm is 10/3. [2] Unit weight undirected graphs can be explored with a competitive ration of 2 − ε, [3] which is already a tight bound on Tadpole graphs. [4] In the directed case, the greedy tour is at most (n − 1)-times longer than an optimal tour.

  8. Greedy randomized adaptive search procedure - Wikipedia

    en.wikipedia.org/wiki/Greedy_randomized_adaptive...

    The greedy randomized adaptive search procedure (also known as GRASP) is a metaheuristic algorithm commonly applied to combinatorial optimization problems. GRASP typically consists of iterations made up from successive constructions of a greedy randomized solution and subsequent iterative improvements of it through a local search . [ 1 ]

  9. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees and the algorithm for finding optimum Huffman trees. Greedy algorithms appear in the network routing as well. Using greedy routing, a message is forwarded to the neighbouring node which is "closest" to the destination.