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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    FHD (Full HD) is the resolution 1920 × 1080 used by the 1080p and 1080i HDTV video formats. It has a 16:9 aspect ratio and 2,073,600 total pixels, i.e. very close to 2 megapixels, and is exactly 50% larger than 720p HD ( 1280 × 720 ) in each dimension for a total of 2.25 times as many pixels.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels.

  4. Resolution independence - Wikipedia

    en.wikipedia.org/wiki/Resolution_independence

    Video games are often resolution-independent; an early example is Another World for DOS, which used polygons to draw its 2D content and was later remade using the same polygons at a much higher resolution. 3D games are resolution-independent since the perspective is calculated every frame and so it can vary its resolution.

  5. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP. 480×272 (131k) 480 272 130,560 ~1% narrower than 16:9 (30:17 exact) Mac Mono 9" Original Apple Macintosh display

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  8. Video game console emulator - Wikipedia

    en.wikipedia.org/wiki/Video_game_console_emulator

    The service for the Wii also includes games for platforms that were known only in select regions, such as the Commodore 64 (Europe and North America) and MSX (Japan), [28] as well as Virtual Console Arcade, which allows players to download video arcade games. Virtual Console titles have been downloaded over ten million times. [29]

  9. High-definition remasters for PlayStation consoles - Wikipedia

    en.wikipedia.org/wiki/High-definition_remasters...

    Official Collection and Classics HD banners used on PlayStation game covers. Sony has released a number of previously released PlayStation video games, remastered in high-definition (HD) for their newer consoles, a form of porting. A number of related programs exist, the most prominent two being "Classics HD" (also known as "HD Collection") and ...