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Takes place after the events of The Legend of Zelda: Ocarina of Time and uses its game engine. [37] [38] Features masks that transform the main character. [18] Noted for its darker tone and themes compared to other titles in the franchise. First The Legend of Zelda title where Eiji Aonuma was the primary director. [18]
It was tentatively titled The Legend of Zelda GBA. [12] In January 2003, the game was displayed at the Osaka World Hobby Convention as The Legend of Zelda: A Link to the Past & Four Swords. [13] It was initially released in North America on December 3, 2002, while it was released the next year in Japan and Europe, on March 14 and 28 respectively.
The Legend of Zelda: The Minish Cap [b] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.
The Legend of Zelda: Link's Awakening [a] is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series to be released on a handheld game console .
Okamoto wanted to work on games and follow them up with sequels in four to five months, including Zelda games in this workflow. [33] According to reporting by IGN, Okamoto was asked to develop six Zelda games for the Game Boy Color: two based on earlier installments and four original entries, [35] but Okamoto disputed this. [36]
Four Swords Adventures was considered the 48th-best game made for a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It was the third best-selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies; it has sold 127,000 units in Japan.
It was the first time in the series that both Link and Zelda work together on the quest. It was later released on the Wii U Virtual Console. A new Zelda game for Wii was in development since the end of 2000s. [108] The new title was revealed at E3 2010 as Skyward Sword, but its release was delayed to 2011. [109]
This includes the Super Mario Advance series, and the system's backward compatibility with all earlier Game Boy titles. Though most GBA games primarily employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom, racing games like V-Rally 3 ...
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