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  2. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...

  3. Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Cookie_Clicker

    Ian Bogost, creator of Cow Clicker, similarly notes that "Cookie Clicker isn't a game for a human, but one for a computer to play while a human watches (or doesn't)." [5] Cookie Clicker has been said by reviewers to be addictive, [1] [2] and its fanbase have been described as "obsessive" [15] and "almost cultish". [2]

  4. Talk:Cookie Clicker - Wikipedia

    en.wikipedia.org/wiki/Talk:Cookie_Clicker

    Hey guys, I just want to ask if it would be alright if I made a few edits to this wiki page, considering the fact that it is a stub and all. I was thinking of adding more information on the creation, and growth of Cookie Clicker and also elaborating on the fact that it can be considered one of the major games of the "Idle game" movement.

  5. Candy Box! - Wikipedia

    en.wikipedia.org/wiki/Candy_Box!

    PC Gamer editor Shaun Prescott found the game particularly addictive, describing it as "Cow Clicker as RPG." [2] Justin Davis of IGN stated that, together with A Dark Room and Cookie Clicker, Candy Box! has become one of the most well-known incremental games. [5] Rock, Paper, Shotgun named Candy Box! number 21 of The 50 Best Free Games on PC in ...

  6. Category:Clicker games - Wikipedia

    en.wikipedia.org/wiki/Category:Clicker_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  7. Achievement (video games) - Wikipedia

    en.wikipedia.org/wiki/Achievement_(video_games)

    The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.

  8. Wikipedia:Reference desk/Archives/Miscellaneous/February 2014

    en.wikipedia.org/wiki/Wikipedia:Reference_desk/...

    Welcome to the Wikipedia Miscellaneous Reference Desk Archives The page you are currently viewing is a monthly archive index. While you can leave answers for any questions shown below, please ask new questions on one of the current reference desk pages.

  9. Cookie's Bustle - Wikipedia

    en.wikipedia.org/wiki/Cookie's_Bustle

    Cookie's Bustle was designed and conceptualized by Keisuke Harigai, who was also in charge of planning and control. [1] It was produced as Rodik's first video game, a company of which at the time had a total of eight employees. [1] The game took about 2.5 years to develop. [1]