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  2. Responsiveness - Wikipedia

    en.wikipedia.org/wiki/Responsiveness

    under 0.1 seconds the response is perceived as instantaneous (high user satisfaction); 1.0 seconds between 0.1 seconds and 1.0 second a slight delay is perceived, which is regarded as annoying in a local system but tolerated in a web interface that depends on a remote system for the response; this kind of delay usually does not interrupt user's ...

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  4. Millisecond - Wikipedia

    en.wikipedia.org/wiki/Millisecond

    1 to 5 milliseconds – typical response time in LCD computer monitors, especially high-end displays; 2 milliseconds – Shift time for a modern Formula One car using a seamless-shift semi-automatic sequential transmission [6] 2.27 milliseconds – cycle time for pitch A440, the most commonly used pitch for tuning musical instruments

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  6. Rise time - Wikipedia

    en.wikipedia.org/wiki/Rise_time

    For applications in control theory, according to Levine (1996, p. 158), rise time is defined as "the time required for the response to rise from x% to y% of its final value", with 0% to 100% rise time common for underdamped second order systems, 5% to 95% for critically damped and 10% to 90% for overdamped ones. [6]

  7. Microsecond - Wikipedia

    en.wikipedia.org/wiki/Microsecond

    2.68 microseconds – the amount of time subtracted from the Earth's day as a result of the 2004 Indian Ocean earthquake. [2] 3.33564095 microseconds – the time taken by light to travel one kilometre in a vacuum. 5.4 microseconds – the time taken by light to travel one mile in a vacuum (or radio waves point-to-point in a near vacuum).

  8. DisplayID - Wikipedia

    en.wikipedia.org/wiki/DisplayID

    DisplayID is a VESA standard for metadata describing display device capabilities to the video source. It is designed to replace E-EDID standard and EDID structure v1.4.. The DisplayID standard was initially released in December 2007.

  9. Pulse duration - Wikipedia

    en.wikipedia.org/wiki/Pulse_duration

    Pulse duration using 50% peak amplitude. DECT phone pulduration measurement (100 Hz / 10 mS) on channel 8. In signal processing and telecommunications, pulse duration is the interval between the time, during the first transition, that the amplitude of the pulse reaches a specified fraction (level) of its final amplitude, and the time the pulse amplitude drops, on the last transition, to the ...