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under 0.1 seconds the response is perceived as instantaneous (high user satisfaction); 1.0 seconds between 0.1 seconds and 1.0 second a slight delay is perceived, which is regarded as annoying in a local system but tolerated in a web interface that depends on a remote system for the response; this kind of delay usually does not interrupt user's ...
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...
1 to 5 milliseconds – typical response time in LCD computer monitors, especially high-end displays; 2 milliseconds – Shift time for a modern Formula One car using a seamless-shift semi-automatic sequential transmission [6] 2.27 milliseconds – cycle time for pitch A440, the most commonly used pitch for tuning musical instruments
Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.
For applications in control theory, according to Levine (1996, p. 158), rise time is defined as "the time required for the response to rise from x% to y% of its final value", with 0% to 100% rise time common for underdamped second order systems, 5% to 95% for critically damped and 10% to 90% for overdamped ones. [6]
2.68 microseconds – the amount of time subtracted from the Earth's day as a result of the 2004 Indian Ocean earthquake. [2] 3.33564095 microseconds – the time taken by light to travel one kilometre in a vacuum. 5.4 microseconds – the time taken by light to travel one mile in a vacuum (or radio waves point-to-point in a near vacuum).
DisplayID is a VESA standard for metadata describing display device capabilities to the video source. It is designed to replace E-EDID standard and EDID structure v1.4.. The DisplayID standard was initially released in December 2007.
Pulse duration using 50% peak amplitude. DECT phone pulduration measurement (100 Hz / 10 mS) on channel 8. In signal processing and telecommunications, pulse duration is the interval between the time, during the first transition, that the amplitude of the pulse reaches a specified fraction (level) of its final amplitude, and the time the pulse amplitude drops, on the last transition, to the ...