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  2. Mobile app development - Wikipedia

    en.wikipedia.org/wiki/Mobile_app_development

    Design experts also recommend the state of the app be preserved when users temporarily leave the app and re-enter so that users can continue their journey from where they have left off. [10] [11] Simple navigation: Around 11% of people have uninstalled apps due to their complicated interface. [9]

  3. Create custom visuals on your iPhone with Image ... - AOL

    www.aol.com/news/create-custom-visuals-iphone...

    Open the Image Playground app Where it says "Describe an image," go ahead and type a prompt describing the image you want (e.g., "A cat wearing sunglasses") or add a suggestion from the list

  4. iOS SDK - Wikipedia

    en.wikipedia.org/wiki/IOS_SDK

    The iOS SDK (iOS Software Development Kit), formerly the iPhone SDK, is a software development kit (SDK) developed by Apple Inc. The kit allows for the development of mobile apps on Apple's iOS and iPadOS operating systems. The iOS SDK is a free download for users of Macintosh (or Mac) personal computers. It is not available for Microsoft ...

  5. Designers! Read this definitive guide on how to build apps ...

    www.aol.com/designers-read-definitive-guide...

    We'll look at: The differences between designing for kids and adults The similarities between designing for kids and adults A framework for designing apps for kids Tips and best practices for ...

  6. Apple Developer - Wikipedia

    en.wikipedia.org/wiki/Apple_Developer

    Once approved, they can be distributed publicly via the respective app stores, i.e. App Store (iOS) for iOS and iPadOS apps, iMessage app store for Messages apps and Sticker pack apps, App Store (tvOS) for Apple TV apps, watchOS app store for Apple Watch apps with watchOS 6 and later, and via App Store (iOS) for earlier versions of watchOS ...

  7. Procreate (software) - Wikipedia

    en.wikipedia.org/wiki/Procreate_(software)

    The Procreate interface displays a commissioned artwork by Ayan Nag. Procreate for iPad was first released in 2011 by the Tasmanian software company Savage Interactive. . After winning an Apple Design Award in June 2013, Savage launched Procreate 2 in conjunction with iOS 7, adding new features such as higher resolution capabilities and more brush op

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