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In HTML and XML, a numeric character reference refers to a character by its Universal Character Set/Unicode code point, and uses the format: &#xhhhh;. or &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form.
A numeric character reference (NCR) is a common markup construct used in SGML and SGML-derived markup languages such as HTML and XML. It consists of a short sequence of characters that, in turn, represents a single character. Since WebSgml, XML and HTML 4, the code points of the Universal Character Set (UCS) of Unicode are used.
Babel is a free and open-source JavaScript transcompiler that is mainly used to convert ECMAScript 2015+ (ES6+) code into backwards-compatible JavaScript code that can be run by older JavaScript engines. It allows web developers to take advantage of the newest features of the language. [4]
JSFuck can be used to bypass detection of malicious code submitted on websites, e.g. in cross-site scripting (XSS) attacks. [10] Another potential use of JSFuck lies in code obfuscation. An optimized version of JSFuck has been used to encode jQuery, a JavaScript library, into a fully functional version written with just the six characters. [11]
Run-length encoding compresses data by reducing the physical size of a repeating string of characters. This process involves converting the input data into a compressed format by identifying and counting consecutive occurrences of each character. The steps are as follows: Traverse the input data.
A numeric character reference in HTML refers to a character by its Universal Character Set/Unicode code point, and uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form. The x must be lowercase in XML documents.
A regular expression (shortened as regex or regexp), [1] sometimes referred to as rational expression, [2] [3] is a sequence of characters that specifies a match pattern in text. ...
Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 16 ("in the BMP") are encoded with a single 16-bit code unit equal to the numerical value of the code point, as in the older UCS-2. Code points greater than or equal to 2 16 ("above the BMP") are encoded using two 16-bit code units.