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C++, Boost [10] C, for some type names in the standard library, but not for function names. Eiffel, for class and feature names [11] Elixir, for atom, variable, and function names [12] Erlang, for function names [13] GDScript, for variable and function names [14] Java uses SCREAMING_SNAKE_CASE for static final constants and enum values. [15]
Locally scoped variables and subroutine names are lowercase with infix underscores. Subroutines and variables meant to be treated as private are prefixed with an underscore. Package variables are title cased. Declared constants are all caps. Package names are camel case excepting pragmata—e.g., strict and mro—which are lowercase. [36] [37]
This is most often done by using a prefix, often one or more underscores. C and C++ are notable in this respect: C99 reserves identifiers that start with two underscores or an underscore followed by an uppercase letter, and further reserves identifiers that start with a single underscore (in the ordinary and tag spaces) for use in file scope ...
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
Format specifier Range Suffix for decimal constants bool: Boolean type, added in C23. 1 (exact) %d [false, true] — char: Smallest addressable unit of the machine that can contain basic character set. It is an integer type. Actual type can be either signed or unsigned. It contains CHAR_BIT bits. [3] ≥8 %c [CHAR_MIN, CHAR_MAX] — signed char
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
Variables are denoted by a string consisting of letters, numbers and underscore characters, and beginning with an upper-case letter or underscore. Variables closely resemble variables in logic in that they are placeholders for arbitrary terms. A variable can become instantiated (bound to equal a specific term) via unification.
At left, variable 'B' is first assigned a vector of 4 consecutive integers (e.g., ⍳4). Var C is then assigned 4 more consecutive integers (such as 4+⍳4). 'B' and C are then concatenated or raveled together for illustration purposes, resulting in a single vector (⍳8).