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  2. Polynomial root-finding - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding

    Finding the real roots of a polynomial with real coefficients is a problem that has received much attention since the beginning of 19th century, and is still an active domain of research. Most root-finding algorithms can find some real roots, but cannot certify having found all the roots.

  3. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    Graeffe's method – Algorithm for finding polynomial roots; Lill's method – Graphical method for the real roots of a polynomial; MPSolve – Software for approximating the roots of a polynomial with arbitrarily high precision; Multiplicity (mathematics) – Number of times an object must be counted for making true a general formula

  4. Laguerre's method - Wikipedia

    en.wikipedia.org/wiki/Laguerre's_method

    If x is a simple root of the polynomial , then Laguerre's method converges cubically whenever the initial guess, , is close enough to the root . On the other hand, when x 1 {\displaystyle \ x_{1}\ } is a multiple root convergence is merely linear, with the penalty of calculating values for the polynomial and its first and second derivatives at ...

  5. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    This polynomial is further reduced to = + + which is shown in blue and yields a zero of −5. The final root of the original polynomial may be found by either using the final zero as an initial guess for Newton's method, or by reducing () and solving the linear equation. As can be seen, the expected roots of −8, −5, −3, 2, 3, and 7 were ...

  6. Graeffe's method - Wikipedia

    en.wikipedia.org/wiki/Graeffe's_method

    Graeffe's method works best for polynomials with simple real roots, though it can be adapted for polynomials with complex roots and coefficients, and roots with higher multiplicity. For instance, it has been observed [ 2 ] that for a root x ℓ + 1 = x ℓ + 2 = ⋯ = x ℓ + d {\displaystyle x_{\ell +1}=x_{\ell +2}=\dots =x_{\ell +d}} with ...

  7. Chien search - Wikipedia

    en.wikipedia.org/wiki/Chien_search

    The roots may be found using brute force: there are a finite number of x, so the polynomial can be evaluated for each element x i. If the polynomial evaluates to zero, then that element is a root. For the trivial case x = 0, only the coefficient λ 0 need be tested for zero. Below, the only concern will be for non-zero x i.

  8. Bairstow's method - Wikipedia

    en.wikipedia.org/wiki/Bairstow's_method

    Bairstow's approach is to use Newton's method to adjust the coefficients u and v in the quadratic + + until its roots are also roots of the polynomial being solved. The roots of the quadratic may then be determined, and the polynomial may be divided by the quadratic to eliminate those roots.

  9. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

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