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Experience points are earned every time the player kills enemies or completes a mission from an NPC. The game's combat is based on a hack and slash system. Players can also gather groups of creatures and land basic attacks and skills on each one of them simultaneously while they are all attacking the character at the same time.
Gameforge was one of the first European companies to offer its games using a free-to-play business model. Game access and clients are mostly free of charge. The products are financed by shop systems where players can buy comfort and service functions such as mounts to ride, or equipment and personalisations for money.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.
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These MMOGs provide client software free of charge and allow users to play the game without requiring payment. The games' expenses are typically funded by sponsors or through donations (which have no effect in the game itself).
GameGuard possesses a database on game hacks based on security references from more than 260 game clients. Some editions of GameGuard are now bundled with INCA Internet's Tachyon anti-virus/anti-spyware library, and others with nProtect Key Crypt, an anti-key-logger software that protects the keyboard input information.
OGame was created in 2002 and is produced and maintained by Gameforge. [1] It is available in multiple languages, and different nationalities have their own communities. The game does not differ between the nationality communities except in rare cases.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Gameforge games" The following 12 pages are in this category, out of 12 ...