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Almost all 200 Warriors in Pokémon Conquest are based on a real historical figure from the time of the Sengoku Jidai - Japan's Warring States period. 37 of them stand above the others as Warlords who are distinguished by having gold icons, unique sprites, individual post-game stories, and being able to transform (becoming stronger in a similar manner to Pokémon evolution).
Dynasty Warriors: Hack and slash: PlayStation Portable: 2004: Dynasty Warriors 2: 真・三國無双 Omega Force Koei Dynasty Warriors: Hack and slash, tactical action: PlayStation 2: 2000: Dynasty Warriors 3: 真・三國無双2 Omega Force Koei Dynasty Warriors: Hack and slash, tactical action: PlayStation 2, Xbox: 2001: Dynasty Warriors 3 ...
Takeda Shingen has appeared in Samurai Warriors and Sengoku Basara video game franchises, and in the anime Sengoku Basara: Samurai Kings. He is a character in all of the games of the Warriors Orochi series. He is a playable character in Pokémon Conquest (Pokémon + Nobunaga's Ambition in Japan), with his partner Pokémon being Rhyperior and ...
Kenshin has been featured in many video games, such as Koei's Samurai Warriors and Warriors Orochi and Capcom's Sengoku Basara series. He is a playable character in Pokémon Conquest (Pokémon + Nobunaga's Ambition in Japan), where he is the warlord of Illusio with his partner Pokémon being Gallade and Mewtwo. [66]
Katō Kiyomasa is a character in the Koei video games Kessen, Kessen III, Samurai Warriors 3, Samurai Warriors 4, Mōri Motonari: Chikai no Sanshi and Age of Empires III. He is a playable character in Pokémon Conquest (Pokémon + Nobunaga's Ambition in Japan), with his partner Pokémon being Fraxure and Haxorus. [19]
Honda Tadakatsu, or fictive characters based loosely on the historical figure, appears in several video games and associated anime, including the Sengoku Basara games and anime, Samurai Warriors, Warriors Orochi, Nioh 2, Pokémon Conquest, and Kessen. Honda appears as a playable character in the Mobile/PC Game titled Rise of Kingdoms. [122]
The system places in-game locations such as Gyms and Pokéstops in predetermined locations (such as landmarks) throughout the real world in order to get the player active and become a Pokémon trainer in real life. The Pokémon themselves spawn randomly, with some conditions; nocturnal Pokémon have a higher chance to spawn at night, and water ...
Throughout development of Red and Green, all Pokémon were designed by Ken Sugimori who was a long-time friend of Tajiri, and a team of fewer than ten people, [14] including Atsuko Nishida who is credited as the designer of Pikachu. [15] [16] By 2013, a team of 20 artists worked together to create new species designs.
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