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  2. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  3. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    Gaussian splatting is a newer method that can outperform NeRF in render time and fidelity. Rather than representing the scene as a volumetric function, it uses a sparse cloud of 3D gaussians . First, a point cloud is generated (through structure from motion ) and converted to gaussians of initial covariance, color, and opacity.

  4. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  6. Talk:3D Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Talk:3D_Gaussian_splatting

    Too lazy to, Aadirulez8, Muikuilani, and SafariScribe: I propose merging 3D Gaussian splatting into Gaussian splatting, and leaving 3D Gaussian splatting as a redirect. It is somewhat implied that in most cases, Gaussian Splatting is three dimensional.

  7. Bilateral filter - Wikipedia

    en.wikipedia.org/wiki/Bilateral_filter

    is the spatial (or domain) kernel for smoothing differences in coordinates (this function can be a Gaussian function). The weight W p {\displaystyle W_{p}} is assigned using the spatial closeness (using the spatial kernel g s {\displaystyle g_{s}} ) and the intensity difference (using the range kernel f r {\displaystyle f_{r}} ). [ 2 ]

  8. YouTube Music - Wikipedia

    en.wikipedia.org/wiki/YouTube_Music

    YouTube Music is a music streaming service developed by the American video platform YouTube, a subsidiary of Alphabet's Google.The service is designed with an interface that allows users to simultaneously explore music audios and music videos from YouTube-based genres, playlists and recommendations.

  9. Gaussian beam - Wikipedia

    en.wikipedia.org/wiki/Gaussian_beam

    The Gaussian function has a 1/e 2 diameter (2w as used in the text) about 1.7 times the FWHM.. At a position z along the beam (measured from the focus), the spot size parameter w is given by a hyperbolic relation: [1] = + (), where [1] = is called the Rayleigh range as further discussed below, and is the refractive index of the medium.

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