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His book Play As Emotional Survival is a response to his own deconstruction of play theories in his work, The Ambiguity of Play (1997, Harvard University Press). [ 2 ] [ 3 ] Sutton-Smith's interdisciplinary approach included research into play history and cross cultural studies of play, as well as research in psychology , education , and folklore .
The theory suggests that playing video games in which you perform violent acts might actually channel latent aggression, resulting in less aggression in the players real lives. [6] However, a meta-study performed by Craig A. Anderson and Brad J. Bushman, in 2001, examined data starting from the 1980s up until the article was published.
Stages of play is a theory and classification of children's participation in play developed by Mildred Parten Newhall in her 1929 dissertation. [1] Parten observed American preschool age (ages 2 to 5) children at free play (defined as anything unrelated to survival, production or profit). Parten recognized six different types of play:
Two of the techniques whereby Winnicott used play in his work with children were the squiggle game and the spatula game. The first involved Winnicott drawing a shape for the child to play with and extend (or vice versa) – a practice extended by his followers into that of using partial interpretations as a 'squiggle' for a patient to make use of.
Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreation. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Social psychology utilizes a wide range of specific theories for various kinds of social and cognitive phenomena. Here is a sampling of some of the more influential theories that can be found in this branch of psychology. Attribution theory – is concerned with the ways in which people explain (or attribute) the behaviour of others. The theory ...
Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.