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The Indigo was designed to run IRIX, SGI's version of Unix. [2] The Indigos with R3000 processors are supported up to IRIX version 5.3, and Indigo equipped with an R4000 or R4400 processor can run up to IRIX 6.5.22.
SGI Indigo2 IMPACT and a promotional SGI espresso machine in an Indigo case Indigo2 IMPACT R10000 Badge for a Power Indigo2 with Extreme Graphics. The SGI Indigo2 (stylized as "Indigo 2") and the SGI Challenge M are Unix workstations which were designed and sold by SGI from 1992 to 1997. The Indigo2, codenamed "Fullhouse", is a desktop workstation.
At the same time, SGI announced a new logo consisting of only the letters "sgi" in a proprietary font called "SGI", created by branding and design consulting firm Landor Associates, in collaboration with designer Joe Stitzlein. SGI continued to use the "Silicon Graphics" name for its workstation product line, and later re-adopted the cube logo ...
Silicon Graphics, Inc. (SGI)-made workstations, i.e., SGI's high-end computer graphics desktop machines. In much of the 1980s and 1990s, these computers were much used for producing, e.g., 3D graphics in movies.
A unifying feature across all IRISes – 68K, Professional, Personal, PowerSeries, Indigo, Crimson, and Onyx – is a proprietary serial-based keyboard/mouse protocol. Earlier machines use either a DE-15 (68K, Professional, PowerSeries) or DE-9 (4D/20, /25) connector, with the later machines (4D/30, /35, Indigo, Crimson, Onyx) using a mini DIN ...
In 2011, SGI acquired all outstanding shares of SGI Japan, Ltd. [12] The same year, the company announced the acquisition of OpenCFD Ltd. [13] In December, the company announced Mark J. Barrenechea's resignation as president, chief executive officer and member of the board of directors. [14] Mark was reported to join Open Text Corporation. [15]
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The Silicon Graphics Indigo Elan option Graphics systems consist of four GE7 Geometry Engines capable of a combined 128 MFLOPS and one RE3 Raster Engine. Together, they are capable of rendering 180K Z-buffered, lit, Gouraud-shaded triangles per second. The framebuffer has 56 bits per pixel, causing 12-bits per pixel (dithered RGB 4/4/4) to be ...