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HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
JW Player is proprietary software.There is a basic free of cost version distributed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States (CC BY-NC-SA) [14] license in which videos are displayed with an overlaid company watermark, and a commercial 'software as a service' version.
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
rx-player for HTML5 MSE and EME (Live and On Demand) [27] hls.js for HTML5 MSE [28] [29] hasplayer.js for HTML5 MSE and EME, supporting DASH, Smooth Streaming and HLS [30] JW Player 7 and later for MPEG-DASH using HTML5 MSE and EME [31] SLDP HTML5 Player supports SLDP via MSE playback [32] Azure Media Player supports MSE, EME, DASH, HLS, Flash ...
Wowza Streaming Engine: Yes (HTTP Live Streaming, Smooth Streaming, HTTP Dynamic Streaming) Yes: Yes Yes No Yes Yes Yes Yes Yes (RTMP, RTMPE, RTMPTE, RTMPT, RTMPS, RTMP Dynamic Streaming) Yes No No Yes Yes Name HTTP MPEG DASH WebRTC RTSP MMS RTP RTCP UDP TCP RTMP MPEG TS Real Data Transport Web sockets HLS DASH SRTP
Nimble Streamer is a software media server developed by Softvelum. [citation needed] The server is used for streaming of live and on-demand video and audio to desktop computers, mobile devices, internet-connected TV sets, IPTV set-top boxes and other network-connected devices. [3]
Helix Universal Server can support RTMP, RTMPT and RTMPS streaming for live and on-demand content. (Discontinued in 2014) Red5 Media Server is a Java open source project. OvenMediaEngine is an open source project that receives RTMP and transmits it with low latency. Unreal Media Server supports live RTMP streaming, in real-time and buffered ...
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real-time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as ...